This project is still a work in progress
The end of study project is a 6 month work, between September 2018 and February 2019, to complete my master in Information Design. The aim here is to be able to lead a project from scratch, using all the tools we’ve learned in order to answer a problematic in any field we choose.
Starting in September, I decided to focus my project around the idea of Technologies and digital environments in primary school, and how we could experiment and find alternative ways of learning using new technologies and tangible interfaces.
Since the beginning of the project, I worked through different steps, using different tools, first to observe and define best the subject, then to prototype and ideate around it.
I started with observations with a class of 8 years old children, playing with them around different digital games and interfaces, and watching and writing their behaviors. This step was done in parallel with research on the subject, through documents, books, thesis, as well as research on existing design projects and iterations on the subject. I eventually interviewed teachers, children and specialists on education, to clarify my position and have an overview of the subject, the opportunities it could present and its limitations. It allowed me to focus my work around tangible interfaces without screen, because of the time children already spend on digital devices at home and the complexity and price of bring tablets, computers or even VR tools into a classroom.
I started sketching and prototyping around this idea, to produce 3 concepts of 3 different projects that could be made (before eventually choosing one and developing it starting in January).
The prototypes helped me bring my work to the specialists I work with, presenting them with a Year 3 teacher for example, as well as using it for user tests with children aged from 7 to 10 years old. This allowed me to ideate and develop those ideas with constant feedbacks from my network, thus having the more concrete and accurate project possible.
After these first prototypes and tests, a presentation was scheduled in December to illustrate and explain our process and concepts through a small scenography, before eventually picking one of the three concept to develop and go further on.
The first concept for this project is about an alternative way to learn grammar, through modules that represent words. The teacher can use the kit to choose words from, and then ask children to compose grammatically correct sentences or a story, or even correct a wrong sentenced composed by the teacher. When a sentence is correct, the light module at the end lights up and the teacher can see in a glance that everything is good. The children can also add a speaker at the end of the sentence, for exemple if he is learning english, to read the sentence out loud. The kit can be used for children from 6 to 11 years.
The second concept is about learning a new culture and language. Facteur! is a connected object that creates a link between two schools in two different countries, for example on in France and one in the UK. One object is placed in each classroom, in english for the object in France and vice versa. Facteur! indicates the day (in the language the children have to learn), the weather in the other city as well as a fax, that allows children from both schools to send each others letters or drawings about their life. The goal for the children is to be aware of other cultures, and that kids in another country live a life that can be different, with a different language, weather, activities etc…